UI: The TextureImporterInspector will now disable the "sRGB (Color Texture)" toggle for HDR targets instead of silently overriding. Player: Improved performance when loading scenes with a high number of light probes. UGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode ( UUM-7893) ![]() Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used ( UUM-9319) Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ( 1376858) MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ( UUM-7457) ![]() ![]() Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ( UUM-971) AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ( UUM-2496)ĪI Navigation Core: Trigger volumes are included in nav mesh generation for NavMeshSurface when geometry is set to Physics Colliders ( UUM-10109)Īndroid: Crash when accessing transform component after calling Resources.UnloadUnusedAssets() ( UUM-11111)Ĭustomer QA Onboarding: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)
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